The prototype represented the central elements of the game concept physically: memory cards, item use, room changes, the castle map and a position token. Audio integration was not part of our project scope.
Team & contributions
Developed together
Concept, story, game design, mechanics, rooms and items were developed mostly through collaboration. Everyone brought in ideas, developed them further in team meetings and took on different areas of focus during production.
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Anthony John Haleck:
Team lead, client communication and coordination, plus concept work, paper prototyping, playtests and dev log
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Alex Schwarz:
Focus on designing and producing the memory cards as well as additional visual work
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Marc Sauerbier:
Focus on the detailed room, item and event structure and preparing it for a possible later technical implementation
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Moritz Zaum:
Introduced the castle as the setting and focused on the castle map and illustrations
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Mirjam Stretz:
Extensive work on concept, story, characters, mechanics and level design, with a focus on documentation and the Game Design Document