Metroidvania - graduation project - prototype
Heart of Ash
A dark, Aztec-inspired Metroidvania where I was team lead and worked on concept design, systems design and the AI-assisted Unity implementation in C#. (Demo, unfinished)
Open game →Game & Systems Design · Prototyping & Automation · AI & Agent Systems
I design and develop games, interactive content and technical systems. My work combines game and systems design with prototyping, AI-assisted implementation and testing in real environments.
I am currently looking for a permanent role in a small team, either remote or in Wismar.
Each project is meant to show a different side of my work.
Metroidvania - graduation project - prototype
A dark, Aztec-inspired Metroidvania where I was team lead and worked on concept design, systems design and the AI-assisted Unity implementation in C#. (Demo, unfinished)
Open game →
Counter-Strike 2 map
An open 2v2 map I built out of curiosity to learn the Hammer Editor. I also liked the challenge of creating a map with multiple vertical layers while keeping it compact and easy to read.
Open map →
Client project in the 3rd semester
Interactive audio memory game
The goal was to develop a single- and multiplayer game for children aged 6–12 that fit the client’s IP, “Siggi und der Zauberwald” (EarReality GmbH).
Open project →Interactive story
My own humorous fantasy story IP, originally written as a linear story before my internship. During the internship, I adapted it into an interactive audio format with branching choices, state variables and alternate scenes.
Open story →Systems Engineering · Automation · AI-assisted Development
My long-term systems and automation project. Aygent Jay currently connects Ay Trade, Ay Report and Ay Heatmap on a shared technical foundation. Ay Trade is the current core, while the broader project is gradually moving toward agent workflows, research and AI-assisted system development.
View Aygent Jay →Areas of work
Design, prototype and improve game mechanics and systems through testing.
Turn ideas into testable prototypes and automated workflows using appropriate tools and AI assistance.
Use and improve agent-based workflows and AI-assisted systems; building custom AI components is a future goal.
About
I have completed my B.A. in Game Design & Development, building a foundation in concept development, project work and implementation. I work best independently or in small teams and value direct, honest and respectful communication.
I work best independently or in small teams. I still have things to learn when it comes to working with people, and that is something I want to keep improving. I like direct, honest and respectful communication.
More about me →Contact
If you are interested or have something else in mind, feel free to get in touch. My CV is available on request or as part of an application.